The Dark Eye: Chains of Satinav

The Dark Eye: Chains of Satinav

With a history of more than 25 years, The Dark Eye is one of the best-known role-playing game brands in Europe. Besides the popular pen & paper adventures, TDE has also inspired a number of successful computer games. The Dark Eye: Chains of Satinav lets players dive deep into the world of Aventuria, where they will experience an amazing story and explore lands never before seen in a TDE computer game. In Andergast, whose inhabitants are considered notoriously superstitious, King Efferdan is expecting a state visit from high-ranking dignitaries. The kingdom has been at enmity with neighboring Nostria for centuries, but now the first steps are being taken toward a lasting peace. However, a plague of crows worries the king, as the birds behave unusually aggressively and even attack humans. Moreover, there are some among the citizens of Andergast who swear that the crows bring them dark nightmares. Since the belligerent creatures even invade the castle, the king is looking for a skilled bird catcher - an opportunity for young Geron to prove that the unlucky bird's reputation, which has haunted him since childhood, is undeserved. After an audience with the king, he is assigned the prestigious task. But the task proves not only unexpectedly difficult, but also the first step of the greatest adventure of his life, which will take him to the borders of the mapped lands of Aventuria and beyond.


Thirteen years ago... a dark prophet was burned at the stake in the city of Andergast. No one knew his true name. He had come out of the woods and uttered his dark prophecies, only to disappear again. People revered him as "the seer". It was said that he could have been a druid, a wizard, a being from the fairy folk, or even an omniscient demigod. Again and again, the seer prophesied disaster to Andergast, and so it came to pass. No one knew the real reason why the king of Andergast had the seer executed. Some say that the seer himself cursed the whole kingdom of Andergast. A poor, raven-haired child watched the execution. As the procession passed by with the disgraced convict, the boy met the eyes of the seer, and with his last words the prophet, condemned to death, predicted a dark future for the boy. The pyre was lit and the flames consumed the body of the seer. The black-haired child Geron grew up to be a gifted trapper. But since that fateful day of execution, he could no longer escape the words of the seer, for the people of Andergast eyed him with suspicion ever since. Everything that happened in Geron's presence seemed to mysteriously break or disappear, which increased their suspicions. Thus, Geron was called an unlucky charm and a witch's goat. At the beginning of our story, young Geron works as a trapper and has a lot of trouble on his hands. Flocks of crows behave strangely. Aggressive and fearless, they even attack people. Some people even believe that the crows bring nightmares to the citizens of Andergast. When some of the once celebrated heroes who executed the Seer are found dead with their eyes gouged out, rumors spread through the town. Many believe that the spirit of the Seer has finally returned to seek revenge. And of course, many believe that Geron is the reason for these dark signs. After all, he is said to bring misfortune and disaster to Andergast. When the king is looking for a trapper for an important task, Geron seizes his chance to clear his name once and for all. And so Geron becomes embroiled in a story that will prove more important than he ever expected.


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  • Simmonkel
     14*** Werder (Havel)
  • Anu
     57*** Finnentrop
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