Shin Megami Tensei II

Shin Megami Tensei II

Fifty years have passed since the hero of Shin Megami Tensei followed the neutral path, defeated the leaders of Law and Chaos, and founded a state where the followers of both ideologies could live freely. But his reign of freedom does not last long. The messianic faith gains power and expands the cathedral into a new, closed environment called Tokyo Millennium. The Gaians rise up, but their rebellion is suppressed by the Messians' elite warrior class, the Knights Templar. People flock to the encapsulated city and submit to the strict hierarchy of the Messianic Center, where only the privileged of the center district are safe from demonic attack. A few years later, retired arena fighter Okamoto rescues a man named Hawk who was fighting for his life against a demon. He trains him to fight in the Valhalla District arena, hoping he will win the tournament, which will earn them both citizenship in the Central District. When Hawk is successful, he is brought before a messianic bishop and learns the shocking truth about his own origins and the role he is to play in the grand scheme of events. A new struggle for a better future begins. Shin Megami Tensei II retains all the gameplay features of the previous game. The player can summon demons, fuse them into even more powerful demons, let them participate in battles, talk to random enemies and get information from them, etc. Combat is turn-based and the player explores the complex, maze-like dungeons from a first-person perspective. As in the first game, the Law, Chaos and Neutral alignments play an important role: in the course of the game, the player must make decisions that affect the protagonist's alignment and steer the plot in different directions. New features include a "magic succession system" that allows demons to take over their original spells when they are merged into new ones, some additional spells and abilities, and the possibility to play in the casino and win unique items.