Project I.G.I.: I'm Going In

Project I.G.I.: I'm Going In

Project I.G.I.: I'm Going In (released in Europe simply as Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and published by Eidos Interactive on December 15, 2000. It is one of the first computer games to include realistic weapons and tactical combat. In Project IGI: I'm Going In, pursue and defeat a murderous ex-Russian before she turns Europe into a nuclear wasteland. This first-person shooter relies on stealth and cunning instead of massive firepower. Jones must sneak into the toughest military installations in Eastern Europe and use his skills in theft, computer hacking, sabotage and reconnaissance to stop the madwoman. The enemy's artificial intelligence will react to his every action and use military tactics to track his position. To defend against surveillance, bunkers, tanks and attack helicopters, Jones is equipped with NATO spy gear and assault weapons. If the odds against him become too great, he can call in a napalm attack via his map computer. Upon release, the game received mixed reviews due to a number of shortcomings, such as the poorly programmed artificial intelligence, the lack of a save option in the middle of the game and the absence of multiplayer features. However, it was praised for its excellent sound design and graphics, thanks in part to the use of its own game engine, previously used in Innerloop's Joint Strike Fighter. It was followed in 2003 by I.G.I.-2: Covert Strike.

Story

The story is told mainly through in-engine cutscenes at the beginning or end of each mission, and these are visually stylish - their dramatic camera angles and lighting effects sometimes approach movie quality, although the flat dialogue between characters can be tiresome. The tone of the missions is more realistic: David Jones is a capable agent, but he's only one man - not a one-man army. Therefore, he has to do a lot of sneaking through the shadows, bypassing security cameras, hacking computers to disable surveillance systems, and scouting the area with binoculars.