Ms. Pac-Man

Ms. Pac-Man

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued the original game's "eat the dots and avoid the ghosts" gameplay, but added new features to keep the title fresh. Like her friend, Ms. Pac-Man tries to overcome four different and challenging mazes full of dots and constantly moving bouncing fruit, avoiding Inky, Blinky, Pinky and Sue, all of which have their own personalities and tactics. A touch from one of these ghosts means the loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables by eating one of the four energizers located in the maze. During this time, the ghosts turn blue and Ms. Pac-Man can eat them for bonus points. The energizer power only lasts for a limited time, as the ghosts' eyes float back to their central field and regenerate to haunt Ms. Pac-Man again. If you survive a few rounds of play, you'll be treated to humorous cutscenes that show the growing romantic relationship between Pac-Man and Mrs. Pac-Man, leading up to the arrival of "Junior".