Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain is the last game in the Metal Gear series. It is the sequel to Metal Gear Solid V: Ground Zeroes, which was released the year before, and a prequel to the original Metal Gear. The game has a complex story with long cutscenes, but there are fewer and they are shorter than in previous Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes have been carried over: It's still an action game and stealth-oriented, but replaces the linear corridor design of most previous titles with large open-world environments that give the player unlimited freedom in how to proceed. The world now has a real-time day and night cycle and various weather effects that affect enemy behavior, visibility and sound. Sabotaging or destroying certain structures can also affect other parts of the map.

Story

Snake wakes up in a hospital after being in a coma for 9 years, only to find out that the hospital is under attack by an unknown enemy, and must escape from the hospital as quickly as possible - while only slowly regaining control of his coma-degenerated body.

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