King's Quest III: To Heir Is Human

King's Quest III: To Heir Is Human

With over 50,000 copies sold in the first six weeks of release (on just one computer), King's Quest III was the best-selling software sequel of the year. As the game transfers to other computers, it quickly becomes the best-selling 3-D animated adventure in history. Like its predecessors, King's Quest III sets new standards in the development of adventure games as an art form. "Questbusters - The Adventurers' Journal" praises "several extraordinary innovations introduced in King's Quest III," including the addition of pull-down menus, special self-mapping features, and an enhanced parser. King's Quest III also breaks new ground in puzzles and plot. The complexity of the plot and the tricky puzzles make the game a challenge for even the most experienced adventurers. Subplots include escaping from slavery, piracy on the high seas and mastering powerful magic. King's Quest III is a graphic spectacle with lots of colors, animations and fast screen changes. The settings and characters of King's Quest III are more lifelike and interactive than ever before. The soundtrack, with well-choreographed music and witty sound effects, adds a new dimension to the gameplay experience. King's Quest III was even nominated by the Software Publisher's Association for "Best Music in Computer Software". The most fun you can have in a computer adventure game! In 1983, Roberta Williams and her team of programmers designed the original King's Quest game system. Four years later, the King's Quest games are still the most entertaining adventure games available. Roberta Williams is the developer of the King's Quest series. Over the past half decade, Roberta Williams has worked closely with The Walt Disney Company and Jim Henson on computer software development. More copies of her games have been sold than any other woman in the history of computer software.