Kagero: Deception II

Kagero: Deception II is the successor to Tecmo's Deception. It follows a similar, hard-to-classify style of gameplay, which can perhaps be defined as a real-time strategy game with RPG elements. Instead of commanding troops and units, Millennia must set and activate traps to prevent the invaders from conquering the castle. Unlike the first game, Kagero: Deception II is played from a third-person perspective. An important new feature in the game is the introduction of "trap combos": traps can be placed so that they trigger each other, resulting in powerful combinations that do more damage to the invaders. The game also allows you to customize traps and use different materials to build new ones. As before, the main character and their traps grow with the number of enemies killed, giving the game an RPG feel. The morality system is also present in this sequel, as the player can decide for Millennia who to kill and who to spare. At the end, the player can choose whether to join the Timenoids or the humans.