Hang-On

Hang-On

Hang-On is an arcade game designed by Yu Suzuki and published by Sega in 1985. In the game, the player controls a motorcycle against time and other computer-controlled motorcycles. It was one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology, which allowed pseudo-3D sprite scaling at high frame rates. It also introduced a motion-controlled arcade cabinet, in which the player's body movements on a large, motorcycle-shaped cabinet corresponded with the character's movements on the screen, inspiring subsequent arcade games and anticipating the modern trend toward motion control.

Story

Hang On is the 3D motorcycle racing game that has taken the arcades by storm. Race through meadows, seas, valleys, cityscapes at night and, of course, motorcycle racing tracks. This game is so fast that it even offers you special techniques like hang-on and countersteering for cornering.