Ghostbusters II
The release of "Ghostbusters II" for DOS, based on the movie of the same name.
Story
The Ghostbusters are back—in this sequel based on the second movie in the series. It’s been five years since the Ghostbusters roasted the 30-story giant marshmallow in downtown Manhattan. The Ghostbusters sent the city a huge bill, and the city sent back an even higher bill for the damage. Both filed for bankruptcy, and the now-retired Ghostbusters have moved on with their lives. Unnoticed by the former Ghostbusters, a river of slime has accumulated beneath the city, feeding on the negative energy of New Yorkers. Meanwhile, a new resident has arrived at the art museum—a 300-year-old painting of Vigo the Carpathian and his immortal soul—who is waiting to escape and is eager to use the approaching slime as an escape route. The game begins with the Ghostbusters’ trial, while escaped ghosts wreak havoc in the courtroom. A battle ensues, and the player must try to destroy the flying ghost in a side-scrolling environment while dodging the ectoplasm thrown by the ghost. Victory or defeat in this battle—as well as in future battles against ghosts—is summarized at the end of the battle in a newspaper editorial. After the battle in the courtroom, the main game begins in the Ghostbusters’ office. Here, you select various activities, such as: earning money by accepting emergency calls to hunt ghosts, collecting slime from the sewers, testing the slime (if it was successfully collected from the sewers), and checking the duty roster.