Fallout: A Post Nuclear Role Playing Game
The Vault Dweller is tasked with exploring post-nuclear California to find a water chip to replace the broken chip of Vault 13, their home, which they were the first person to ever leave. The player develops their character in a Western RPG and engages in turn-based tactical combat while learning about settlements and factions of humans, mutants and ghouls through branching dialog trees.
Story
Fallout is set in a timeline that diverges from our own some time after the Second World War and in which technology, politics and culture have taken a different course. In the 21st century, a worldwide conflict is triggered by the global shortage of oil. Several nations war over the last non-renewable resources, namely oil and uranium; the so-called resource wars begin in April 2052 and end in 2077. China invades Alaska in the winter of 2066, prompting the United States to go to war with China and use Canadian resources for its war effort despite Canadian complaints. Eventually, the United States forcibly annexes Canada in February 2076 and reclaims Alaska nearly a year later. After years of conflict, a global nuclear war breaks out on October 23, 2077. It is not known who strikes first, but in less than a few hours most major cities are destroyed. The effects of the war do not subside for the next hundred years, and as a result, human society has collapsed, leaving only a few survivors able to eke out a living in the barren wasteland, while a few survive in underground bunkers called Vaults. One of these, Vault 13, is the protagonist's home, where the game begins. In Vault 13, in the year 2161 in Southern California, 84 years after the nuclear war. The Water Chip, a computer chip responsible for water recycling and the pumping system, breaks down. The Vault Overseer tasks the protagonist, the Vault Dweller, with finding a replacement. He or she is given a portable device called the "Pip-Boy 2000" to track maps, targets and accounts. Armed with the Pip-Boy 2000 and a meager amount of equipment, including a small sum of bottle caps, which are used as currency in the post-apocalyptic world, the main character is sent on a quest.