ECHO
After a century in stasis, the girl En arrives at her destination: a palace from legend, a marvel of ancient civilization that has been waiting for eons to be inhabited by humans. Out here, she hopes to use forgotten technologies to bring back a life that should never have been lost. In Echo, everything has consequences: when you try to use the magical technologies, it becomes clear that the palace has a will of its own... It watches everything you do, everything you are—to use it against you.
Story
During spring break, Chase, a young otter who grew up in Echo, returns for a school project to document an event from the 1870s that may have led to the town's current state. He is accompanied by five friends who grew up with him in Echo, and takes the opportunity for a little reunion. Unfortunately, Chase realizes that their memories of Echo may have been a little too rosy. Returning to town brings up old and painful memories; secrets that lead to cracks in the group that have been simmering under the surface for years. What's more, Chase begins to realize that Echo himself may have secrets of his own. Strange and inexplicable memories that he has always attributed to an overwrought childhood imagination may not be imaginary at all. Eventually, an event is triggered that transforms these fears into something much more tangible and dangerous. Chase is now forced to help his friends face their demons or escape them. Either way, Echo isn't keen on letting them go...
Fans
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Scurtle 372024-12-26T23:47:58.000+0000
20*** Rockville