Dangerous Dave

Dangerous Dave

The objective of the game was to collect golden cups to advance to the next level. Since the original release of Dangerous Dave in 1988 on UpTime, there have been three sequels and three ports of the original to other platforms. The idea for Dangerous Dave came to John Romero under the influence of Super Mario. There are definitely similarities that are easy to see, such as the secret levels, the level design, the monsters and the jumping. The task is to guide Dave through ten levels and collect trophies in the lair of his enemy, Clyde. Romero says that among all the Dangerous Dave sequels, Dangerous Dave in the Haunted Mansion is "the best Dave ever." In 2008, Dangerous Dave in the Haunted Mansion was ported to cell phones.