Chase H.Q.

Chase H.Q.

At the beginning of each level, the player is told who he is chasing at a great distance: He must capture the criminal before his time limit expires. The criminal's car is constantly moving away. So if the player repeatedly crashes or drives too slowly, the criminal will escape. At some points in the game the road splits and the right turn must be taken, otherwise it will take longer to catch the criminal. When their vehicle is reached, the time limit is extended; the vehicle must be rammed several times until the criminal is forced to stop and then arrested. The game includes five levels. Since both the initial time limit to reach the criminal and the time extension to ram the criminal are only 60 seconds, the game is very short - a player who can finish the game with one credit will have at most ten minutes of fun. Interestingly, the frequency Nancy radios on in Chase HQ (at the beginning of each level) is always 144.X (various)Mhz. This is actually the 2 meter band of amateur radio frequencies. Although the technology of Chase HQ is superficially similar to that of Sega's Outrun, there are significant technical advances over that title in the rendering of perspective, hills, and track splits.

Story

The player takes on the role of a police officer named Tony Gibson, a member of the "Chase Special Investigation Department". Together with his partner Raymond Broady, he must stop fleeing criminals in high-speed chases.