Carcassonne

Carcassonne

Carcassonne begins with one open terrain tile and 71 tiles shuffled face down for players to draw from. Each turn, a player draws a new terrain tile and places it next to an already face-up tile. The new tile must be placed in such a way that it extends the properties of the adjacent tiles: roads must connect to roads, fields to fields, and cities to cities. After placing a new tile, the player who placed the tile may place a piece on a feature of the newly placed tile. The player placing the tile may not use a teammate to claim a feature of the tile that has already been claimed by another player, or to connect a feature. However, it is possible for terrain features claimed by opposing players to be "split" by the subsequent placement of tiles connecting them. For example, two terrain tiles, each of which has a teammate, can be connected by another terrain tile to form a single field. The game ends when the last tile is placed. At this point, all terrain tiles (including fields) earn points for the players with the most followers. The player with the most points wins the game.