Art Style: Orbient

Art Style: Orbient

In Orbient, players control a white star. At the beginning of the game, the white star can take 5 hits before it is destroyed. To make it grow, the player must have their star collide with a similarly sized blue star. Stars that are smaller than the player's star are colored gray. Colliding with these stars does not change the size of the white star, but if the player positions the white star just right, the gray star will orbit the white one and become a satellite. Red stars are larger than white stars. The white star can orbit red stars to travel through space. Once the white star is large enough, the target star glows orange and can become a satellite. Once that happens, a small crescent star appears and successfully orbits the white star, earning the player bonus points (and collecting all the different crescent stars unlocks new galaxies and is the goal to complete the game at 100%). A collision with the orange star results in a hit, but if it orbits the white star, the round ends. The player controls the star by pressing the A and B buttons on the Wii Remote to use gravity and antigravity, respectively, to pull it toward or push it away from the gravitational sources of celestial objects (likewise). Players must be careful that their star doesn't collide with red stars or floating objects like asteroids, or get sucked into black holes, which will result in a hit (and restart the entire phase in the case of black holes).