Amplitude

Amplitude

Amplitude is a music/rhythm game and the successor to Frequency from 2001. As in its predecessor, players play songs by striking notes on several tracks that represent the individual instruments of the song.

Story

In Amplitude, the player controls a ship (the so-called "Beat Blaster") that moves along a path of different shapes and lengths containing up to six tracks. Each color-coded track corresponds to a different aspect of the song, e.g. drums, synthesizer, bass or vocals, and contains a sequence of notes. When the player presses the buttons that correspond to the placement of the notes on the track, the notes activate a small part of the track. If the player activates enough notes in succession, the track will be "captured" and the section will automatically play for a few bars, allowing the player to capture another section. The aim of the game is to capture a sufficient number of sections to reach the end of the song. If the player keeps missing notes, the energy meter will empty until the game is over.