Amplitude

Amplitude

"Amplitude" is a music/rhythm game and the sequel to "Frequency," which was released in 2001. As in the previous game, players perform songs by tapping notes on multiple tracks, each of which represents an instrument in the song.

Story

In "Amplitude," you pilot a spaceship (known as the "Beat Blaster") that moves along a track with varying shapes and lengths, comprising up to six lanes. Each color-coded track corresponds to a different aspect of the song, such as percussion, synth, bass, or vocals, and contains a sequence of notes. When the player presses the keys that correspond to the placement of the notes on the track, the notes activate a small section of the track. If the player successfully activates enough notes in a row, the track is “conquered” and the section plays automatically for a few bars, allowing the player to conquer another section. The goal of the game is to capture enough sections to reach the end of the song. If the player consistently misses notes, an energy meter depletes until the game is over.