Advance Wars 2: Black Hole Rising

Advance Wars 2: Black Hole Rising

Advance Wars 2: Black Hole Rising brings your GBA brand new strategic action and all-new battles! Exciting turn-based strategy gameplay that will test your brain and reflexes in this sequel to the original hit!

Story

While the Allied nations were still recovering from the war in Cosmo Land, the Black Hole Army had already recovered and decided to launch a full-scale invasion of Macro Land. In addition to the original commanders (COs) of the Black Hole Army, four new COs were recruited and placed under the command of Sturm. Sturm commands each Black Hole CO to capture each of the four continents controlled by the four other armies from the original game: Orange Star was to be taken by Flak, Blue Moon by Lash, Yellow Comet by Adder, and Green Earth by Hawke. Lash also invented some new weapons of war, such as the Black Cannon and the Mini Cannons, to be used in this invasion. The four allied armies must now work together to drive Black Hole out of their world once and for all. Once Black Hole's forces are driven off the continents of the allied nations, their COs will meet in Black Hole territory, near Black Hole's base of operations. Here they fight Sturm, the mastermind of the invasion. The final battle takes place in front of the Death Ray, a powerful new weapon that guards the entrance to a missile that, if not defeated in time, would destroy half of Wars' world. The Death Ray is eventually destroyed by the commanders of the Allied nations, who manage to disarm the missile and corner Storm. In an act of desperation, Sturm attempts to blow up the base and damage Wars World by self-destructing the missile. Andy tries in vain to stop Sturm. But surprisingly, Hawke, Sturm's second-in-command, betrays his leader by killing him with Black Storm before the self-destruct is triggered. Hawke takes over leadership of Black Hole and, along with Flak, Lash and Adder, leaves Macro Land with the few troops he has left.