The Dark Eye

The Dark Eye

The Dark Eye is a computer game from the horror genre, released in 1995 for the PC by the now-defunct software company Inscape. When it was released, the game wasn't noticed by critics or consumers, although since then it has gained some attention and probably cult status. The game combined 3D graphics, stop-motion animation and video segments. With its unconventional user interface, storyline and characters, the game's distinctiveness became its selling point. The characters look largely lifelike, except for their faces modeled from clay, which are often distorted or have grotesquely exaggerated features. This near-realism, sometimes referred to as the "uncanny valley", contributed to the game's uneasy and frightening atmosphere. The animation of the characters is stop-motion. Inscape created the design of the puppets (lead artist Bruce Heavin) and had them made by a Hollywood company. Inscape then hired two stop-motion animators and Russell Lees spent many, many hours in a hot, dark warehouse controlling the animations. They worked from 7 a.m. to 7 p.m. for a month. They created computer-generated screenshots of the environments and shot against blue-screen and had a cameraman light them to match the environment. Also notable was the use of author William S. Burroughs as a voice actor: Burroughs not only lent his voice to the character Edwin, but also voiced two slideshow sequences illustrating the short story "The Masque of the Red Death" and the poem "Annabel Lee." Another story, "The Premature Burial," can be heard while reading the newspaper in "The Tell-Tale Heart," and the poem "To Helen" can be read while playing the victim in "Berenice." Thomas Dolby composed the music for the game. ------------------- Structurally, the game was a point-and-click adventure based on the macabre stories of Edgar Allan Poe. The player could experience three of the stories ("The Cask of Amontillado," "The Tell-Tale Heart," and "Berenice") from the perspective of both murderer and victim. The game offered no choices, no life-and-death decisions, and no points. Similar to other point-and-click adventure games like Myst, the game simply waited for the player to find the next hotspot or location where another video would play to advance the plot. In the sections that were direct interpretations of Poe's stories, the player was forced to follow the actions of the characters. The player could only carry one item at a time. Much of the animation in The Dark Eye consisted of QuickTime movies that played either full screen or in smaller loops against a static background. -------------------------

Story

The plot revolves mainly around "performances" and recitations of Poe's stories, with a new plot line serving as the frame story. The game is divided into a "realistic" mode, in which the frame story takes place, and a "nightmarish" mode, in which Poe's stories are acted out or narrated. The game does not specify the year in which it is set, but based on the clothing and technology, it appears to be late 19th century. The player character, whose name is never revealed, visits his Uncle Edwin. The player first meets Edwin's assistant and then Edwin himself. Later, he meets Henry, the protagonist's brother, a young businessman who asks for Elise's hand in marriage. Your character gets sick from the paint thinner Edwin used while painting, and the player faints and has a nightmarish dream. After the protagonist wakes up, Henry tells about his desperate situation: Edwin deeply disapproves of his love for Elise. Another nightmare follows, after which the protagonist encounters Elise, who asks her to give Henry a note. After another nightmare, the player learns that Elise has fallen ill. The protagonist sees Henry and gives him Elise's note, then follows him and finds that Elise has died. Edwin explains that the ground is too swampy for a proper burial, so Henry, Edwin, and Edwin's assistant take her body to the basement of the house. Henry asks that a lantern be left nearby in case she revives. Edwin takes the player aside and explains that Henry is mentally unstable. Edwin forges a message from Elise asking Henry to meet her on the cliff in front of the house. The protagonist hands the note to Henry, who then runs out of the house. As Henry stands on the cliff and screams for Elise, he is hit by a huge wave. From a distance, the player can see that he is unharmed, although Edwin's assistant approaches Henry and begins a scuffle. In the course of the fight, the assistant pushes Henry off the cliff into the sea. Edwin blames the player for all these events, which causes him to go into a fit of insanity. When he returns to reality, he discovers that Elise, who is still alive, has broken out of her coffin and gouged out her eyes. This gruesome sight destroys the protagonist's mind and the game ends.

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