Sam & Max Hit the Road

Sam & Max Hit the Road

Sam & Max Hit the Road is a graphic adventure video game published by LucasArts during the company's Adventure Games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A re-release in 2002 included compatibility with Windows. The game is based on the comic book characters Sam and Max, the "Freelance Police", an anthropomorphic dog and a "hyperkinetic rabbit thing". Created by Steve Purcell, the characters originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo takes on the case of a missing Bigfoot from a nearby fairground and travels to many American tourist sites to solve the mystery.

Story

Sam and Max, the Freelance Police, are two comic book characters created by Steve Purcell who act as private investigators and vigilantes. Sam & Max Hit the Road follows the two on a case that takes them from their office in New York City across the United States. The game begins much like many of the comic book stories: Sam and Max receive a call from an unknown superintendent telling them to drive to a nearby fairground.[7] At the fairground, they learn from the owners that their main attraction, a frozen Bigfoot named Bruno, has been released and escaped with their second attraction, Trixie, the girl with the giraffe neck.[8] Sam and Max set out to find Bruno and Trixie and bring them back. As the duo investigate the fairground, they learn that Bruno and Trixie are in love and that Trixie has freed Bruno. The Freelance Police leave the fairground to follow leads in various tourist traps around the country, such as the world's largest ball of yarn, a vortex controlled by giant underground magnets, and the bungee jump at Mount Rushmore.