King's Quest II: Romancing the Throne

King's Quest II: Romancing the Throne

The original King's Quest was a landmark computer game. In 1984, author Roberta Williams developed the original King's Quest to demonstrate the power and versatility of second-generation computers. It became one of the industry's biggest sellers. Hundreds of thousands of people played the game - and loved it. Years later, it is still considered the cornerstone of computer adventure development. Another step forward in adventure game design. In response to the popularity and critical acclaim of King's Quest II: Romancing the Throne. Romancing the Throne picks up where King's Quest left off, both in terms of groundbreaking technology and gameplay. King's Quest II: Romancing the Throne takes the technologies introduced in the original King's Quest and refines them into an art form. "It's like playing an animated movie," claims Compute magazine! The game's animations and music are unprecedented in the field of computer adventures. In King's Quest II, Roberta Williams continues the saga of Graham, who is now the king of the land of Daventry. His goal is to rescue a princess locked in a tower that is both miles and dimensions away. The adventure starts on a deserted beach and takes the player to underwater worlds and a vampire castle. The answer to Graham's challenge lies behind a magical door and its three keys, which reveal unspoken secrets. Players of the original King's Quest will not be disappointed with this second installment in the King's Quest saga. Consumer Software News writes, "If you liked King's Quest, you'll love the sequel." Computer Entertainment reports that "Roberta Williams has simply outdone herself," and Questbusters Journal says that King's Quest II has "the most lush and detailed scenery since... well, King's Quest I." By combining the best elements of text adventures and arcade-quality graphics. King's Quest II sets a whole new standard for computer games that future games will have to measure up to.